![]() The rest block the most dangerous pass threat, again like they would on any other pass play.Ĭlassic/slow/delayed/slip screens: So the classic way they would be ran is that the O-line would pass block for a certain period of time like a Mississippi count. Another is to have a designated lineman or linemen release right off the snap for a designated defender, which could be a DB or a linebacker. One is a basic quick pass protection, as if it was any other quick pass. On quick screens, there are three types of blocking I've seen used for linemen. Here's Oregon running a swing screen and a tunnel screen in one play It's basically a way to run a screen up the middle of the field and to a WR instead of a running back. The receivers basically pick off the secondary clearing the receiver's path to the middle, then after the O-line draws, they release downfield to pick off LB's and safeties. This takes a little longer to develop than the previous screens mentioned, and is probably better categories with the more classic style of screens. As he catches the ball, he continues to the middle and heads up field. Tunnel/Jailbreak: A receiver steps forward, then back off the line and sprints to the QB towards the middle of the field. This can be done by sending the back in motion first, or have him swing from his original position. In regards to practicality, this is almost just another variation of running a quick pitch or toss sweep, but it is ran/taught/executed with the idea of it being a screen. Swing/flair screen: Pretty similar to a bubble screen, but to a running back out of the backfield. Pretty self explanatory: The receiver runs a bubble path outside, catching the ball almost like a swing pass. This is often ran to the outside WR, but it can go to others too.īubble: This is commonly ran to the inside WR. Smoke/Hitch/Now: Usually referred to as a screen to a receiver who either just turns straight to the QB off the snap, or takes a step forward, then back to face the QB. How teams block and assign rules again can vary, but there are some common types out there. Fast screens are considered as part of the running game by many Air Raid teams as well. "Fast/now/quick," typically mean the same thing, the newer family of screens that are designed to quickly take advantage of a defensive alignment and to attack the perimeter quickly. This leaves the area just behind the line of scrimmage vacant. The original screens were designed to invited the defensive rush, and simulate a downfield pass (this stretches the DB's deep, and brings linebackers and D-linemen forward). Ignore the terminology, focus on the goals of each type instead. Rules and terminologies can vary a lot, so don't pin each term you here down as universal.
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